Raytracer Gallery
Research

It's not much, but here are a few images that I kept around.

Also, If you want to see some amazing raytracer images, then check out POV-Ray Hall of Fame.


Yes, it's just a circle, but it's actually a sphere projected
onto the viewplan without any light sources.


Yes, I finally have shading.
The light source is behind you, up and to the right.


My first attempt to make a shiny spot (like on an apple).


This is a shadow of a triangle on the sphere.
I like how lines bend a bit.


Here's a mapping of a fractal picture on a sphere.
It's not a true texture map, think of it more as a projection of a fractal onto a sphere


And another one...


Specular term added (the shiny-ness)


Everything together


My first major attempt at reflecting light from other bodies.
Not sure it's right, but it sure looks cool, doesn't it??

Supersampling


Top: Normal sampling, ray through center of pixel
Bottom: 9 rays through each pixel, grid-based, averaging the colors
Code is crappy and will be thrown out, but this should make Jason happy (if that's ever possible).


Shiny ball on floor. (reflection still a work in progress). Single sample


Same picture with the grid-based 9-ray supersampling with averaging.

 


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Page last updated: June 10, 2006