It's not much, but here are a few images that I kept
around.
Also, If you want to see some amazing raytracer
images, then check out POV-Ray
Hall of Fame.

Yes, it's just a circle, but it's actually a sphere projected
onto the viewplan without any light sources.

Yes, I finally have shading.
The light source is behind you, up and to the right.

My first attempt to make a shiny spot (like on an apple).

This is a shadow of a triangle on the sphere.
I like how lines bend a bit.

Here's a mapping of a fractal picture on a sphere.
It's not a true texture map, think of it more as a projection of a fractal
onto a sphere

And another one...

Specular term added (the shiny-ness)

Everything together

My first major attempt at reflecting light from other bodies.
Not sure it's right, but it sure looks cool, doesn't it??
Supersampling


Top: Normal sampling, ray through center of pixel
Bottom: 9 rays through each pixel, grid-based, averaging the colors
Code is crappy and will be thrown out, but this should make Jason
happy (if that's ever possible).

Shiny ball on floor. (reflection still a work in progress). Single
sample

Same picture with the grid-based 9-ray supersampling with averaging.
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